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Old Nov 01, 2008, 05:19 PM // 17:19   #1
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Default Green Weapons Trader

This was suggested before, but I still think it's a good idea, and wanted to see if the community has moved from their stance. I'm suggesting a green weapon's trader.

Note that this is the trader, not merchant. Thus, the supply he has is dictated by drops that actually occur in the game, and not "there are as many Drago's as lockpicks."

This basically eliminates the annoying situation of wanting a low-demand green, in addition to all the nice things trader services offer.
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Old Nov 01, 2008, 05:55 PM // 17:55   #2
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No real need,no one uses greens 'cept for on heroes any ways.
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Old Nov 01, 2008, 06:13 PM // 18:13   #3
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Originally Posted by wind fire and ice View Post
No real need,no one uses greens 'cept for on heroes any ways.
That sounds like an elitist. There are a TON of people who use greens. They may not be good players, but they may be the best players there are.

I'll agree that there isn't a good reason for this though. Mainly because of prices. Supply/demand dictate the prices of things like materials, but how do you determine a starting price for a green weapon? They should all be the same, regardless of what boss drops it, or what its stats are.

Look at 3 green swords for example. All 3 have the exact same stats, just different skins and bosses. Cynder's Edge, Sskai's Sword, and Mallyx's Edge. Mallyx's Edge is considerably harder to obtain than Sskai's Sword, but they both have the same stats. Sure, this would cause Mallyx's Edge to cost more at the Trader because fewer would be sold to him.

Now, look at Hammers. There are 9 hammers with the same stats (20/20, 15^50, +30). Some of those are end game greens that would be extremely easy for people to obtain. Some are difficult to get, but have a skin people don't like. Others are easy to get, but have a skin people don't like. Some are easy to get, and have a skin people like. Lastly, there are the ones that are hard to get, but people want. How would the game distinguish between the prices of 2 green hammers with the same stats, but that the players view as differently priced? Worse, if those 2 green hammers have the same relative drop rate?

I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k.
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Old Nov 01, 2008, 06:17 PM // 18:17   #4
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/not signed

Part of the fun of greens is farming them. You put a trader in, even if its directly tied in with the amount of greens being sold to them, you lose that little bit of excitement when you see the actual drop.
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Old Nov 01, 2008, 06:23 PM // 18:23   #5
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GW needs a gold and platinum trader. that way, we don't have to pick up dropped gold!

discuss.
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Old Nov 01, 2008, 07:04 PM // 19:04   #6
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/notsigned

I use greens, (a lot, especially on heroes), idc what you elitists say about it, but I think half the fun is farming them or finding the right deal for them.
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Old Nov 01, 2008, 07:09 PM // 19:09   #7
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Originally Posted by wind fire and ice View Post
No real need,no one uses greens 'cept for on heroes any ways.
i use greens... over rare skins in many instances.
a green trader does kinda defeat the purpose of them though.
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Old Nov 01, 2008, 07:45 PM // 19:45   #8
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Default What there should be if they put a green trader.

If they were to put something like a greens trader then it should be different. it should work like material/rune traders, each green has a value at the trader which varies accordingly to how easy they are to get or how often they are sold to the trader. There would be a limit to how far the prices drop of like 1k and a max of 10k. Hell they may even become a commodity.
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Old Nov 01, 2008, 08:04 PM // 20:04   #9
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Don't mind a trader, but its not a priority for me, my personal bug bear about Green weapons is there fixed state.

Green items Should be salvageable, Should fetch a reasonable price comparable to similar Gold items.

I appreciate that salvage may also open the way for them to be modable same as gold.
No real reason against that except that you might as well remove greens altogether and have bosses drop golds if that happened.

Something should be done so we don't get a similar situation in gw2

Green items should be the elite items as they have perfect mods mostly have good skins and lower requirements than the average gold.

What has destroyed any market for them is the infinite customisation of all the other weapons.
Given enough time and money any green can me recreated and tweaked in any way the user wants.
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Old Nov 01, 2008, 09:22 PM // 21:22   #10
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Not Signed !!!

Greens are suppossed to be a reward for finding and killing a more difficult mob. ( yeah, yeah, I know, pve is easy :P). As the game and players have grown, player skills have made it relativly easy to kill bosses but the drop rate still makes most greens a fairly rare drop. As mentioned above, you can get the same weapon as far as stats go by modding. Greens may not be what they were in value but having a merchant sell them ...why bother making it green???

I still haven't gotten over that Whoa..GREEN DROP! feeling when I see one fall...and hope I never lose that. Its fun.

I do use some greens as well as modded reg weapons depending on what I'm doing. They also make great Hero weapons.

I agree that it would be nice if Greens were salvagable, tho some mods possible with green stats could make some seriously unbalanced weapons

Ant

Last edited by Antares Ascending; Nov 01, 2008 at 09:25 PM // 21:25..
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Old Nov 01, 2008, 09:26 PM // 21:26   #11
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Originally Posted by MagmaRed View Post
That sounds like an elitist.
welcome to guru. they plague this place.

a greens trader would be a great idea. the only things that are really being sold on the market are 100k+xx items, and if you want a cheap green or something you will be spamming for... hours to weeks. this is the creators own fault that the game got this way, so they should absolutely make up for it. this would be a step in the right direction.
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Old Nov 01, 2008, 09:41 PM // 21:41   #12
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It is true that the current trading system is horribly slow and annoying.
But there are a lot of green weapons, and many of them are quite similar.
Like the rest of weapons, they are acquired from drops or NPCs (usually collectors, but also quest rewards).

They are like runes in a couple of things:
- They have fixed properties.
- They have variable merchant value once identified (if they can be identified) that are REALLY low compared with the trader value.
But that's all.

Traders sell things with quite limited lists, that people are supposed to buy and sell everyday and very often, and that are expendable. Even if you have perfect salvage kits for upgrades, they are removed from your inventory when you use them, and when traders were added for them, they were really expendable.
They are things that "keep coming" and may be needed as soon as possible.

Traders are also good for getting things as soon as needed:
* For scrolls, you need the trader if you want one fast to get to places when there is no favor or taxis.
* For skills, you use the skill trainer. And elite skills are not meant to be fast to get. Either you get them yourself or have to find a seller and pay a sum of cash for them. And time is cash.
* For most materials, other than drops, there is no other way to get them (artisans need other materials, and for materials that are rewards you have to spend time questing or farming faction).
* Runes are like materials in that. If you need a quick change it could take ages to find a certain armor upgrade. For the most expensive ones you usually get them once, but for the ones that are sold for 100g it's better to buy more than using perfect salvage kits. And when you get a new hero you may want to fully upgrade it as soon as possible, and it's good to be able to do so, since it means more armor upgrade sales.
* Dyes are so few and may be used so much when testing combinations and the game would look too much gray without colors in armors that it's logical to have a trader for them, even if they are not 'needed'.

But for weapons, you use material traders and weapon crafters if you need a quick one.
As I see it, it seems that the only trader left is the weapon upgrade trader, to quickly upgrade those quick crafted weapons.
There is currently no way to make a quick change in weapon upgrades if needed.

They have that low merchant value or no value at all when you identify them (and 0 if you can't identify them) to discourage selling them to merchants.
We do need a better trade systems and traders are better than nothing, but you can't add a trader for every single item type.

The only way for green weapons to deserve a trader that I can think of would be to force customization of weapons acquired in them, so when you buy them, you remove them forever from the market, making unique weapon traders item sinks.
That way traders would help much more with making more room for new greens that drop.
Otherwise people would buy greens, use them, and then sell them again when they switch to something else, making them a constant pool of greens. And then what about the ones that drop boss drops?
The trader won't pay much for them when he has a full stock.

When it comes to greens, my advice is giving them away if you don't want them.
You don't have to sell everything you don't want, you can also give away stuff, it's good for karma.
I gave away every single green I found that I didn't need anymore. Usually when I find a perfect inscribable gold drop that looks better than the green, and mods that fit what need.

Anyways, most people would go for just some of the green items, not for all, so you'll get merchant value for most greens you try to sell, like with runes that have 100gold value in traders.
A per-character unlocking system would be better for them (get them once, have them forever) so every single green would have a place for collectors that want them all, since they would be able to really get them all. Even the toy ones like the Ogre slaying knife and Shing Jea and Istan greens would have buyers.
Give the unlocking a title, and you ensure the "Get them all craze".
Although I won't recommend such a title, the unlocking sure is the way to go to solve all storage problems. And turning every single green into something like /bonus items, would make them much more tasty for purchases, and since it would b something per character, as long as people keep making characters there would be room for more and more sales.

Last edited by MithranArkanere; Nov 01, 2008 at 09:47 PM // 21:47..
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Old Nov 01, 2008, 10:05 PM // 22:05   #13
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Quote:
Originally Posted by MithranArkanere View Post
A per-character unlocking system would be better for them (get them once, have them forever) so every single green would have a place for collectors that want them all, since they would be able to really get them all. Even the toy ones like the Ogre slaying knife and Shing Jea and Istan greens would have buyers.
Give the unlocking a title, and you ensure the "Get them all craze".
Although I won't recommend such a title, the unlocking sure is the way to go to solve all storage problems. And turning every single green into something like /bonus items, would make them much more tasty for purchases, and since it would b something per character, as long as people keep making characters there would be room for more and more sales.
/signed, signed, signed......
The technology is there, as we already have it for the festival hat maker.
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Old Nov 01, 2008, 10:11 PM // 22:11   #14
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Quote:
Originally Posted by MagmaRed View Post
I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k.
The highest I've seen a green sell for ages is 10k, and that's just the End-Game greens. All others seem to sell for less then 5k now. So if a trader buys at 8k, sells at 10k, it would be helpful to people.


However, I am against this. If anything is needed to be changed with Greens, it is that the amount needs to decrease. In my opinion, take Prophecies greens, then take out half of Sorrow's Furnace's and Tombs of the Primeval Kings' Green Weapons, and you have the best amount of greens that is in a game.

I think that there should only be a handful of greens per campaign, not every single boss having a weapon (or three) named after them.

Should remove all greens except for End-Game, Elite Area, and 1/2 greens per region (not including Ascalon, Northern Shiverpeaks, Shing Jea, and Istan; those deserve no greens, except maybe during the Titan Quests for Ascalon).

Greens are "unique" afterall, why are there so many of them.
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Old Nov 02, 2008, 05:30 AM // 05:30   #15
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Originally Posted by MagmaRed View Post
I'll agree that there isn't a good reason for this though. Mainly because of prices. Supply/demand dictate the prices of things like materials, but how do you determine a starting price for a green weapon? They should all be the same, regardless of what boss drops it, or what its stats are.

Look at 3 green swords for example. All 3 have the exact same stats, just different skins and bosses. Cynder's Edge, Sskai's Sword, and Mallyx's Edge. Mallyx's Edge is considerably harder to obtain than Sskai's Sword, but they both have the same stats. Sure, this would cause Mallyx's Edge to cost more at the Trader because fewer would be sold to him.

Now, look at Hammers. There are 9 hammers with the same stats (20/20, 15^50, +30). Some of those are end game greens that would be extremely easy for people to obtain. Some are difficult to get, but have a skin people don't like. Others are easy to get, but have a skin people don't like. Some are easy to get, and have a skin people like. Lastly, there are the ones that are hard to get, but people want. How would the game distinguish between the prices of 2 green hammers with the same stats, but that the players view as differently priced? Worse, if those 2 green hammers have the same relative drop rate?

I think people would be unhappy to see their ability to farm a green and sell it for 15k change due to a Trader that now sells it for 8k.
Well, the same approach would be taken as the dyes. One dye is no different than another other than the pure community opinion of it. Same with skins.
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Old Nov 02, 2008, 05:44 AM // 05:44   #16
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I think we need a trader that makes pointless threads like this....just go away..
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Old Nov 02, 2008, 09:47 AM // 09:47   #17
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Originally Posted by obsidian ectoplasm View Post
I think we need a trader that makes pointless threads like this....just go away..
WTB bad idea remover.

Arent green weapons also known by another name???
ill give you a hint, it starts with a U and rhymes with UNIQUE WEAPONS.

lets just slap a UNIQUE WEAPONS trader in each town. That sounds like fun. I wonder how UNIQUE they would be after that.
i really could go for a dozen scar eaters, 4 woe spreaders, and 8 kerrsh's staves. Oh and a ghails staff or two.

Quote:
Originally Posted by thedarkmarine View Post
Well, thn another othee same approach would be taken as the dyes. One dye is no different thar than the pure community opinion of it. Same with skins.
almost,, the price of green weapons is determined by the difficulty of the farm and the rarity of the drop along with the visual desire of the skins.

Not too long ago Murakai's reaver was 30k, now that CoF runs can be done by any monkey with with a hero, it has gone down to 1-2k.

Last edited by daze; Nov 02, 2008 at 12:23 PM // 12:23..
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Old Nov 02, 2008, 10:15 AM // 10:15   #18
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If you want a green, go farm it.

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Old Nov 02, 2008, 03:04 PM // 15:04   #19
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Originally Posted by daze View Post
lets just slap a UNIQUE WEAPONS trader in each town. That sounds like fun. I wonder how UNIQUE they would be after that.
i really could go for a dozen scar eaters, 4 woe spreaders, and 8 kerrsh's staves. Oh and a ghails staff or two.
People already have that without the trader. It would give a bit more money to those who have too many, and the price difference would also operate as a gold sink, just like any other trader.

Quote:
almost,, the price of green weapons is determined by the difficulty of the farm and the rarity of the drop along with the visual desire of the skins.
Same with dyes.

Quote:
Not too long ago Murakai's reaver was 30k, now that CoF runs can be done by any monkey with with a hero, it has gone down to 1-2k.
I don't see how this is relevant.
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Old Nov 02, 2008, 03:06 PM // 15:06   #20
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Originally Posted by The Arching Healer View Post
If you want a green, go farm it.

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It's more that I want to get rid of them for a little more than merchant price, and then others can stock their heroes without grind.
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